Technical Configurations
This page is a reference point for building farms or contraptions that may require some specific mechanism in Minecraft. Subject to change. Do note that we use PAPER MC (not Fabric, not Vanilla).
Alternate Current
We use 'Alternate Current' redstone to reduce tick lag. See this page for more information.
Portal Mob Despawning
We use the Otherside plugin, which prevents mobs that walk through nether portals from despawning instantly. We have this configured at 60 seocnds.
Entities
- less villager interactions with POIs (bells, beds, workstations)
tick-rates.behavior.villager.validatenearbypoi: 120
tick-rates.sensor.villager.secondarypoisensor: 240
simulation-distance: 8
– defaultmob-spawn-range: 7
per-player-mob-spawns: true
– mob caps are distributed equally per playertick-inactive-villagers: false
- inactive villagers are not ticked. To run an iron golem farm, you will need to be within 32 blocks of all villagers.
Duping
See the rules for more information.
Other Configs
- Breaking bedrock is enabled
merge-radius
for items is 2, for experience orbs is 2- Growth modifier is 25% for mushroom, and 50% for vines
Maintenance
We have daily off-site backups and daily server restarts every 24 hours. The world file is updated incrementally to a Google Drive directory, with the data securely encrypted.
Hardware
As of November 2024, we run on 3 dedicated Ryzen 5950x cores, 12GB RAM, and Ubuntu 22.04. The server is physically hosted in West US.